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.gcm to iso
.gcm to iso




  1. #.gcm to iso archive
  2. #.gcm to iso iso
  3. #.gcm to iso zip

Set image output file type to GCZ (Dolphins GameCube Zip). Set image output file type to WBFS (Wii Backup File System, default). Set image output file type to CISO (Compact ISO, same as WBI). The optional parameter is a compression mode and -wia=mode is a shortcut for » -wia -compression mode«.

#.gcm to iso iso

Set image output file type to WIA (Wii ISO Archive). wdf2=param is a short cut for » -wdf2 -align-wdf=param«. Set image output file type to WDF and force version 2. wdf1=param is a short cut for » -wdf1 -align-wdf=param«. Set image output file type to WDF and force version 1. wdf=param is a short cut for » -wdf -align-wdf=param«. It depends of the input file format and of the aligning. The output format is either WDFv1 or WDFv2 (default). Set the image output file type to WDF (Wii Disc Format). If none of the above options is set, the destination filename willīe analyzed. If writing a WBFS file, the WBFS is truncated and contains exactly The option -fst is only for some command available and switch to iso, -ciso, -wbfs, -gcz and -fst control the output format. If writing ISO files the options -wdf, -wdf1, -wdf2, -wia, path/to/wbfs/#2 : access via slot number path/to/wbfs/cccccc : access via ID6, case ignored To access the disc with ID6 CCCCCC you have the following choices: If you remove the disc with ID6 BBBBBB the slot usage changes to: If you have an empty WBFS and add 3 discs with IDs AAAAAA, BBBBBB and CCCCCC The slot number is the only stable selector:Īdding and removing discs will not change the slot number of other discs.Īll discs of the WBFS are accepted as source image. The range goes from zero up to the maximal number of possible discs The index is any decimal number with 1 to 5 or 7 or more digits.Ħ digits are not possible because they are interpreted as ID6.īecause of adding and removing games the disc index may change for The range goes from zero up to the number of discs in the WBFS minus 1. Usually but not always the ID6 is unique. The first disc with the entered ID6 is used as source. In the following examples /path/to/wbfs is the path to the WBFS file or partition: To access a disc within a WBFS the user can add a selector at the end of the path.Īll WIT tools support 4 kinds of selectors when accessing a source image. Only GameCube images become much smaller if using GCZ.įST is not an image, it is an extracted file system. WBFS ist faster (no compression) and produce smaller Wii images files. In January 2014, I added support for GCZ files (Dolphins file format).ĭolphin supports also ISO and WBFS. The beta test of WIA ended in October 2010. Needed disc space and can be handled with my tools directly. In August 2010 I developed a new format: WIA (Wii ISO Archive).įirst it was more a proof of concept to find out a format that reduce the No info about the original file size, blocks must be stored in ascending order.īut it has also a great advantage: It can be used by USB loaders. It has some design impairments: No network byte order, In March 2010 I noticed, that there was an other file format: CISO (=WBI).ĬISO manages hole like WDF but with larger chunks (standard 2 MiB). (greater equal 2 MiB, always power of 2). WBFS can be used by USB loaders because of the large chunk size This was the third ISO image file format in my personnel history. Who discovered WBFS files as data format for single ISO images. Since the beginning I worked with WBFS files instead with WBFS partitions for

#.gcm to iso archive

Since October 2009 it is my standard archive format. WDF allows random access and is as fast as plain ISO. The WDF images are a little bit smaller than compressed imagesĪnd WDF images can be read and written as fast as plain ISO images.

#.gcm to iso zip

This was more efficient than packing with tools like zip or rar: The first commit into the repository was at September 23Īnd the first alpha was released at September 28. Handy file format: The tool wwt and the file format WDF was born, I thought about that problem and decided to create my own tool with a more In August 2009 my WBFS was corrupted again. It size is always 4.7GB (double layer are larger)īecause of the sparse effect of scrubbed images they take less disc space.īut copying such sparse file with simple copy tools removes the sparse effect. The tool wbfuse exports all Wii ISO images as Of all my about 40 Wii discs to a linux ext3 disc. In summer 2009 my WBFS was corrupted.īecause this failure and because disc space is cheap I made a copy I have used the linux tool wbfuse and the USB loaders When I started with USB loaders and backup copies in spring 2009.






.gcm to iso